diff --git a/Assets/AnimationUI/Demo/Scene/Home.unity b/Assets/AnimationUI/Demo/Scene/Home.unity index e616b27..8fec2cd 100644 --- a/Assets/AnimationUI/Demo/Scene/Home.unity +++ b/Assets/AnimationUI/Demo/Scene/Home.unity @@ -2674,7 +2674,7 @@ MonoBehaviour: TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 133 + PropertyRectY: 143 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -2748,13 +2748,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.01s [SetActiveAllInput to False] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 155 + PropertyRectY: 165 SequenceType: 2 EaseType: 3 EasePower: 3 @@ -2828,13 +2827,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.01s [Wait 0.05s] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 177 + PropertyRectY: 187 SequenceType: 1 EaseType: 3 EasePower: 3 @@ -2908,13 +2906,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.06s [Title] [RectTransform] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 199 + PropertyRectY: 209 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -2988,13 +2985,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [Start] [RectTransform] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 221 + PropertyRectY: 231 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -3068,13 +3064,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [Wait 0.05s] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 243 + PropertyRectY: 253 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -3148,13 +3143,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [Upgrade] [RectTransform] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 265 + PropertyRectY: 275 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -3228,13 +3222,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [1] [SFX] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 287 + PropertyRectY: 297 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -3308,13 +3301,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [Wait 0.05s] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 309 + PropertyRectY: 319 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -3388,13 +3380,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [Settings] [RectTransform] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 331 + PropertyRectY: 341 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -3468,13 +3459,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [1] [SFX] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 353 + PropertyRectY: 363 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -3548,13 +3538,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [Wait 0.05s] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 375 + PropertyRectY: 385 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -3628,13 +3617,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Exit] [RectTransform] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 397 + PropertyRectY: 407 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -3708,13 +3696,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Main Camera] [Camera] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 419 + PropertyRectY: 429 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -3788,13 +3775,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [1] [SFX] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 441 + PropertyRectY: 451 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -3868,13 +3854,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Wait 0.2s] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 463 + PropertyRectY: 473 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -3948,13 +3933,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.41s [Settings] [SetActive to True] StartTime: 0.41 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 485 + PropertyRectY: 495 SequenceType: 3 EaseType: 2 EasePower: 3 @@ -4028,13 +4012,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.41s [Wait 0.2s] StartTime: 0.41 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 507 + PropertyRectY: 517 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -4108,13 +4091,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [TitleDropShadow] [RectTransform] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 529 + PropertyRectY: 539 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -4188,13 +4170,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [1] [RectTransform] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 551 + PropertyRectY: 561 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -4268,13 +4249,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [1] [SFX] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 573 + PropertyRectY: 583 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -4348,13 +4328,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [Wait 0.05s] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 595 + PropertyRectY: 605 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -4428,13 +4407,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.66s [2] [RectTransform] StartTime: 0.66 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 617 + PropertyRectY: 627 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -4508,13 +4486,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.66s [1] [SFX] StartTime: 0.66 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 639 + PropertyRectY: 649 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -4588,13 +4565,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.66s [Wait 0.05s] StartTime: 0.66 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 661 + PropertyRectY: 671 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -4668,13 +4644,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [3] [RectTransform] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 683 + PropertyRectY: 693 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -4748,13 +4723,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [1] [SFX] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 705 + PropertyRectY: 715 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -4828,13 +4802,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [Wait 0.05s] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 727 + PropertyRectY: 737 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -4908,13 +4881,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.7600001s [4] [RectTransform] StartTime: 0.76000005 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 749 + PropertyRectY: 759 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -4988,13 +4960,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.7600001s [1] [SFX] StartTime: 0.76000005 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 771 + PropertyRectY: 781 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -5068,13 +5039,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.7600001s [Wait 0.05s] StartTime: 0.76000005 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 793 + PropertyRectY: 803 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -5148,13 +5118,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.8100001s [Back] [RectTransform] StartTime: 0.81000006 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 815 + PropertyRectY: 825 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -5228,13 +5197,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.8100001s [1] [SFX] StartTime: 0.81000006 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 837 + PropertyRectY: 847 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -5308,13 +5276,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.8100001s [Wait 0.2s] StartTime: 0.81000006 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 859 + PropertyRectY: 869 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -5388,13 +5355,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.01s [Home] [SetActive to False] StartTime: 1.0100001 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 773 + PropertyRectY: 891 SequenceType: 3 EaseType: 2 EasePower: 3 @@ -5468,13 +5434,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.01s [SetActiveAllInput to True] StartTime: 1.0100001 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 795 + PropertyRectY: 913 SequenceType: 2 EaseType: 2 EasePower: 3 @@ -5548,13 +5513,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.01s [Wait 0.01s] StartTime: 1.0100001 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 817 + PropertyRectY: 935 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -5628,8 +5592,8 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 PlayOnStart: 0 + UseUnscaledTime: 1 CurrentTime: 0 IsPlayingInEditMode: 0 --- !u!1 &852432911 @@ -7749,7 +7713,7 @@ MonoBehaviour: TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 133 + PropertyRectY: 143 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -7823,13 +7787,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.01s [SetActiveAllInput to False] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 155 + PropertyRectY: 165 SequenceType: 2 EaseType: 3 EasePower: 3 @@ -7903,13 +7866,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.01s [Wait 0.05s] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 177 + PropertyRectY: 187 SequenceType: 1 EaseType: 3 EasePower: 3 @@ -7983,13 +7945,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.06s [Title] [RectTransform] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 199 + PropertyRectY: 209 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -8063,13 +8024,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [Start] [RectTransform] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 221 + PropertyRectY: 231 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -8143,13 +8103,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [1] [SFX] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 243 + PropertyRectY: 253 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -8223,13 +8182,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [Wait 0.05s] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 265 + PropertyRectY: 275 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -8303,13 +8261,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [Upgrade] [RectTransform] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 287 + PropertyRectY: 297 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -8383,13 +8340,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [1] [SFX] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 309 + PropertyRectY: 319 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -8463,13 +8419,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [Wait 0.05s] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 331 + PropertyRectY: 341 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -8543,13 +8498,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [Settings] [RectTransform] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 353 + PropertyRectY: 363 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -8623,13 +8577,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [1] [SFX] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 375 + PropertyRectY: 385 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -8703,13 +8656,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [Wait 0.05s] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 397 + PropertyRectY: 407 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -8783,13 +8735,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Exit] [RectTransform] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 419 + PropertyRectY: 429 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -8863,13 +8814,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [1] [SFX] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 441 + PropertyRectY: 451 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -8943,13 +8893,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Wait 0.2s] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 463 + PropertyRectY: 473 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -9023,13 +8972,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.41s [Upgrade] [SetActive to True] StartTime: 0.41 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 485 + PropertyRectY: 495 SequenceType: 3 EaseType: 2 EasePower: 3 @@ -9103,13 +9051,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.41s [Home] [SetActive to False] StartTime: 0.41 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 507 + PropertyRectY: 517 SequenceType: 3 EaseType: 2 EasePower: 3 @@ -9183,13 +9130,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.41s [Wait 0.3s] StartTime: 0.41 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 529 + PropertyRectY: 539 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -9263,13 +9209,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [BGYellow] [RectTransform] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 551 + PropertyRectY: 561 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -9343,13 +9288,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [1] [SFX] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 573 + PropertyRectY: 583 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -9423,13 +9367,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [Wait 0.5s] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 595 + PropertyRectY: 605 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -9503,13 +9446,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.21s [Option 3] [RectTransform] StartTime: 1.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 617 + PropertyRectY: 627 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -9583,13 +9525,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.21s [1] [SFX] StartTime: 1.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 639 + PropertyRectY: 649 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -9663,13 +9604,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.21s [Wait 0.05s] StartTime: 1.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 661 + PropertyRectY: 671 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -9743,13 +9683,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.26s [Option 2] [RectTransform] StartTime: 1.26 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 683 + PropertyRectY: 693 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -9823,13 +9762,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.26s [1] [SFX] StartTime: 1.26 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 705 + PropertyRectY: 715 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -9903,13 +9841,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.26s [Wait 0.05s] StartTime: 1.26 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 727 + PropertyRectY: 737 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -9983,13 +9920,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.31s [Option 1] [RectTransform] StartTime: 1.31 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 749 + PropertyRectY: 759 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -10063,13 +9999,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.31s [1] [SFX] StartTime: 1.31 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 771 + PropertyRectY: 781 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -10143,13 +10078,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.31s [Wait 0.05s] StartTime: 1.31 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 793 + PropertyRectY: 803 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -10223,13 +10157,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.36s [Upgrade1] [RectTransform] StartTime: 1.3599999 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 815 + PropertyRectY: 825 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -10303,13 +10236,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.36s [1] [SFX] StartTime: 1.3599999 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 837 + PropertyRectY: 847 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -10383,13 +10315,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.36s [Wait 0.05s] StartTime: 1.3599999 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 751 + PropertyRectY: 869 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -10463,13 +10394,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.41s [Upgrade1 (1)] [RectTransform] StartTime: 1.4099998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 773 + PropertyRectY: 891 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -10543,13 +10473,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.41s [1] [SFX] StartTime: 1.4099998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 795 + PropertyRectY: 913 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -10623,13 +10552,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.41s [Wait 0.05s] StartTime: 1.4099998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 817 + PropertyRectY: 935 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -10703,13 +10631,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.46s [Back] [RectTransform] StartTime: 1.4599998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 839 + PropertyRectY: 957 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -10783,13 +10710,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.46s [Upgrade1 (2)] [RectTransform] StartTime: 1.4599998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 861 + PropertyRectY: 979 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -10863,13 +10789,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.46s [1] [SFX] StartTime: 1.4599998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 883 + PropertyRectY: 1001 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -10943,13 +10868,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.46s [Wait 0.05s] StartTime: 1.4599998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 905 + PropertyRectY: 1023 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -11023,13 +10947,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.51s [Upgrade1 (3)] [RectTransform] StartTime: 1.5099998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 927 + PropertyRectY: 1045 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -11103,13 +11026,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.51s [1] [SFX] StartTime: 1.5099998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 949 + PropertyRectY: 1067 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -11183,13 +11105,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.51s [Wait 0.05s] StartTime: 1.5099998 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 971 + PropertyRectY: 1089 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -11263,13 +11184,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.56s [SetActiveAllInput to True] StartTime: 1.5599997 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 993 + PropertyRectY: 1111 SequenceType: 2 EaseType: 2 EasePower: 3 @@ -11343,13 +11263,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.56s [Wait 0.01s] StartTime: 1.5599997 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 1015 + PropertyRectY: 1133 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -11423,8 +11342,8 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 PlayOnStart: 0 + UseUnscaledTime: 1 CurrentTime: 0 IsPlayingInEditMode: 0 --- !u!1 &1254518951 @@ -11478,7 +11397,7 @@ MonoBehaviour: TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 133 + PropertyRectY: 143 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -11552,13 +11471,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.01s [SetActiveAllInput to False] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 155 + PropertyRectY: 165 SequenceType: 2 EaseType: 3 EasePower: 3 @@ -11632,13 +11550,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.01s [Main Camera] [Camera] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 177 + PropertyRectY: 187 SequenceType: 0 EaseType: 0 EasePower: 2 @@ -11712,13 +11629,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.01s [Wait 0.05s] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 199 + PropertyRectY: 209 SequenceType: 1 EaseType: 3 EasePower: 3 @@ -11792,13 +11708,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.06s [Title] [RectTransform] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 221 + PropertyRectY: 231 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -11872,13 +11787,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [Start] [RectTransform] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 243 + PropertyRectY: 253 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -11952,13 +11866,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.06s [Wait 0.05s] StartTime: 0.060000002 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 265 + PropertyRectY: 275 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -12032,13 +11945,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [Upgrade] [RectTransform] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 287 + PropertyRectY: 297 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -12112,13 +12024,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [1] [SFX] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 309 + PropertyRectY: 319 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -12192,13 +12103,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.11s [Wait 0.05s] StartTime: 0.11 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 331 + PropertyRectY: 341 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -12272,13 +12182,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [Settings] [RectTransform] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 353 + PropertyRectY: 363 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -12352,13 +12261,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [1] [SFX] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 375 + PropertyRectY: 385 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -12432,13 +12340,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.16s [Wait 0.05s] StartTime: 0.16 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 397 + PropertyRectY: 407 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -12512,13 +12419,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Exit] [RectTransform] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 419 + PropertyRectY: 429 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -12592,13 +12498,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [1] [SFX] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 441 + PropertyRectY: 451 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -12672,13 +12577,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.21s [Wait 0.05s] StartTime: 0.21 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 463 + PropertyRectY: 473 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -12752,13 +12656,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.26s [1] [SFX] StartTime: 0.26 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 485 + PropertyRectY: 495 SequenceType: 4 EaseType: 2 EasePower: 3 @@ -12832,13 +12735,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.26s [Wait 0.25s] StartTime: 0.26 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 507 + PropertyRectY: 517 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -12912,13 +12814,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.51s [Right] [Image] StartTime: 0.51 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 529 + PropertyRectY: 539 SequenceType: 0 EaseType: 2 EasePower: 1 @@ -12992,13 +12893,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.51s [Left] [Image] StartTime: 0.51 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 551 + PropertyRectY: 561 SequenceType: 0 EaseType: 2 EasePower: 1 @@ -13072,13 +12972,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.51s [Wait 0.1s] StartTime: 0.51 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 573 + PropertyRectY: 583 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -13152,13 +13051,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [Right (1)] [Image] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 595 + PropertyRectY: 605 SequenceType: 0 EaseType: 2 EasePower: 2 @@ -13232,13 +13130,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [Left (1)] [Image] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 617 + PropertyRectY: 627 SequenceType: 0 EaseType: 2 EasePower: 2 @@ -13312,13 +13209,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.61s [Wait 0.1s] StartTime: 0.61 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 639 + PropertyRectY: 649 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -13392,13 +13288,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [Right (2)] [Image] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 661 + PropertyRectY: 671 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -13472,13 +13367,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [Left (2)] [Image] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 683 + PropertyRectY: 693 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -13552,13 +13446,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.71s [Wait 0.1s] StartTime: 0.71000004 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 705 + PropertyRectY: 715 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -13632,13 +13525,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.8100001s [Right (3)] [Image] StartTime: 0.81000006 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 727 + PropertyRectY: 737 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -13712,13 +13604,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.8100001s [Left (3)] [Image] StartTime: 0.81000006 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 749 + PropertyRectY: 759 SequenceType: 0 EaseType: 2 EasePower: 3 @@ -13792,13 +13683,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 0.8100001s [Wait 0.8s] StartTime: 0.81000006 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 771 + PropertyRectY: 781 SequenceType: 1 EaseType: 2 EasePower: 3 @@ -13872,13 +13762,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 - AtTime: At 1.61s [Level1] [LoadScene] StartTime: 1.6100001 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 793 + PropertyRectY: 803 SequenceType: 5 EaseType: 2 EasePower: 3 @@ -13952,8 +13841,8 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 122 PlayOnStart: 0 + UseUnscaledTime: 1 CurrentTime: 0 IsPlayingInEditMode: 0 --- !u!1 &1298456871 @@ -22748,7 +22637,7 @@ MonoBehaviour: TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 133 + PropertyRectY: 143 SequenceType: 1 EaseType: 1 EasePower: 3 @@ -22822,13 +22711,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.01s [SetActiveAllInput to False] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 155 + PropertyRectY: 165 SequenceType: 2 EaseType: 1 EasePower: 3 @@ -22902,13 +22790,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.01s [Image] [Image] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 177 + PropertyRectY: 187 SequenceType: 0 EaseType: 1 EasePower: 3 @@ -22982,13 +22869,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.01s [Wait 0.5s] StartTime: 0.01 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 199 + PropertyRectY: 209 SequenceType: 1 EaseType: 1 EasePower: 3 @@ -23062,13 +22948,12 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 - AtTime: At 0.51s [SetActiveAllInput to True] StartTime: 0.51 TriggerStart: 0 TriggerEnd: 0 PropertyRectHeight: 20 - PropertyRectY: 221 + PropertyRectY: 231 SequenceType: 2 EaseType: 1 EasePower: 3 @@ -23142,8 +23027,8 @@ MonoBehaviour: MaxVisibleCharactersState: 0 MaxVisibleCharactersStart: 0 MaxVisibleCharactersEnd: 0 - TestInt: 0 PlayOnStart: 1 + UseUnscaledTime: 1 CurrentTime: 0 IsPlayingInEditMode: 0 --- !u!1 &2112810106 diff --git a/Assets/AnimationUI/Editor/AnimationUIInspector.cs b/Assets/AnimationUI/Editor/AnimationUIInspector.cs index f22437f..3e447eb 100644 --- a/Assets/AnimationUI/Editor/AnimationUIInspector.cs +++ b/Assets/AnimationUI/Editor/AnimationUIInspector.cs @@ -72,6 +72,7 @@ public override void OnInspectorGUI() GUI.backgroundColor = defaultColor; animationUI.PlayOnStart = GUILayout.Toggle(animationUI.PlayOnStart, new GUIContent("PlayOnStart")); + animationUI.UseUnscaledTime = GUILayout.Toggle(animationUI.UseUnscaledTime, new GUIContent("UseUnscaledTime", "Use `Time.unscaledTime` for animation progress")); DrawDefaultInspector(); if(GUILayout.Button("Reverse Sequence")) diff --git a/Assets/AnimationUI/Script/AnimationUI.cs b/Assets/AnimationUI/Script/AnimationUI.cs index 013b4a6..6f3a264 100644 --- a/Assets/AnimationUI/Script/AnimationUI.cs +++ b/Assets/AnimationUI/Script/AnimationUI.cs @@ -3,6 +3,7 @@ using UnityEngine; using UnityEngine.UI; using System; +using JetBrains.Annotations; using TMPro; namespace DhafinFawwaz.AnimationUILib @@ -17,6 +18,8 @@ public class AnimationUI : MonoBehaviour public Sequence[] AnimationSequence; [HideInInspector] public bool PlayOnStart = false; private bool _isSequencesInitialized = false; + + [SerializeField, UsedImplicitly, HideInInspector] public bool UseUnscaledTime; void Awake() { @@ -42,6 +45,18 @@ void InitializeSequences() foreach(Sequence sequence in AnimationSequence)sequence.Init(); } + /// + /// Get the current time + /// + /// + private float GetTime() + { + if (UseUnscaledTime) + return Time.unscaledTime; + else + return Time.time; + } + /// /// Play the animation /// @@ -393,11 +408,11 @@ IEnumerator PlayReversedAnimation() #region RectTransform IEnumerator TaskAnchoredPosition(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.anchoredPosition = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -405,11 +420,11 @@ IEnumerator TaskAnchoredPosition(RectTransform rt, Vector3 start, Vector3 end, f } IEnumerator TaskLocalScale(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.localScale = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -417,11 +432,11 @@ IEnumerator TaskLocalScale(RectTransform rt, Vector3 start, Vector3 end, float d } IEnumerator TaskLocalEulerAngles(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.localEulerAngles = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -429,11 +444,11 @@ IEnumerator TaskLocalEulerAngles(RectTransform rt, Vector3 start, Vector3 end, f } IEnumerator TaskAnchorMax(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.anchorMax = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -441,11 +456,11 @@ IEnumerator TaskAnchorMax(RectTransform rt, Vector3 start, Vector3 end, float du } IEnumerator TaskAnchorMin(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.anchorMin = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -453,11 +468,11 @@ IEnumerator TaskAnchorMin(RectTransform rt, Vector3 start, Vector3 end, float du } IEnumerator TaskSizeDelta(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.sizeDelta = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -465,11 +480,11 @@ IEnumerator TaskSizeDelta(RectTransform rt, Vector3 start, Vector3 end, float du } IEnumerator TaskPivot(RectTransform rt, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); rt.pivot = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -480,11 +495,11 @@ IEnumerator TaskPivot(RectTransform rt, Vector3 start, Vector3 end, float durati #region TransformTask IEnumerator TaskLocalPosition(Transform trans, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); trans.localPosition = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -492,11 +507,11 @@ IEnumerator TaskLocalPosition(Transform trans, Vector3 start, Vector3 end, float } IEnumerator TaskLocalScale(Transform trans, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); trans.localScale = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -504,11 +519,11 @@ IEnumerator TaskLocalScale(Transform trans, Vector3 start, Vector3 end, float du } IEnumerator TaskLocalEulerAngles(Transform trans, Vector3 start, Vector3 end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); trans.localEulerAngles = Vector3.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -519,11 +534,11 @@ IEnumerator TaskLocalEulerAngles(Transform trans, Vector3 start, Vector3 end, fl #region ImageTask IEnumerator TaskColor(Image img, Color start, Color end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); img.color = Color.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -531,11 +546,11 @@ IEnumerator TaskColor(Image img, Color start, Color end, float duration, Ease.Fu } IEnumerator TaskFillAmount(Image img, float start, float end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); img.fillAmount = Mathf.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -546,11 +561,11 @@ IEnumerator TaskFillAmount(Image img, float start, float end, float duration, Ea #region CanvasGroupTask IEnumerator TaskAlpha(CanvasGroup cg, float start, float end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); cg.alpha = Mathf.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -561,11 +576,11 @@ IEnumerator TaskAlpha(CanvasGroup cg, float start, float end, float duration, Ea #region CameraTask IEnumerator TaskBackgroundColor(Camera cam, Color start, Color end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); cam.backgroundColor = Color.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -573,11 +588,11 @@ IEnumerator TaskBackgroundColor(Camera cam, Color start, Color end, float durati } IEnumerator TaskOrthographicSize(Camera cam, float start, float end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); cam.orthographicSize = Mathf.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -588,11 +603,11 @@ IEnumerator TaskOrthographicSize(Camera cam, float start, float end, float durat #region TextMeshProTask IEnumerator TaskTextMeshProColor(TMP_Text text, Color start, Color end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); text.color = Color.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -600,11 +615,11 @@ IEnumerator TaskTextMeshProColor(TMP_Text text, Color start, Color end, float du } IEnumerator TaskMaxVisibleCharacters(TMP_Text text, float start, float end, float duration, Ease.Function easeFunction) { - float startTime = Time.time; - float t = (Time.time-startTime)/duration; + float startTime = GetTime(); + float t = (GetTime()-startTime)/duration; while (t <= 1) { - t = Mathf.Clamp((Time.time-startTime)/duration, 0, 2); + t = Mathf.Clamp((GetTime()-startTime)/duration, 0, 2); text.maxVisibleCharacters = (int)Mathf.LerpUnclamped(start, end, easeFunction(t)); yield return null; } @@ -681,7 +696,7 @@ void EditorUpdate() if(IsPlayingInEditMode && CurrentTime < TotalDuration) { - CurrentTime = Mathf.Clamp(Time.time - _startTime, 0, TotalDuration); + CurrentTime = Mathf.Clamp(GetTime() - _startTime, 0, TotalDuration); UpdateSequence(CurrentTime); } else @@ -708,7 +723,7 @@ public void PreviewAnimation() Debug.Log("No animation exist"); return; } - _startTime = Time.time; + _startTime = GetTime(); CurrentTime = 0; IsPlayingInEditMode = true; UpdateSequence(0);// Make sure the first frame is called