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Added example
updated README.md
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Assets/Kekser/Example.meta

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Assets/Kekser/Example/Floor.mat

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Assets/Kekser/Example/Floor.mat.meta

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PrefabSpawner : MonoBehaviour
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{
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[SerializeField]
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private GameObject _prefab;
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private void Update()
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{
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RaycastHit hit;
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if (Input.GetMouseButtonDown(0) && Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit))
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}

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Assets/Kekser/Example/SavablePrefab.prefab.meta

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