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updated namespace
1 parent 2c40ed5 commit a7e5d80

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Assets/Kekser/SaveSystem/Attributes/LoadAttribute.cs

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using System;
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namespace Game.Scripts.SaveSystem.Attributes
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namespace Kekser.SaveSystem.Attributes
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{
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[AttributeUsage(AttributeTargets.Method)]
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public class LoadAttribute : Attribute

Assets/Kekser/SaveSystem/Attributes/SavableAttribute.cs

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using System;
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namespace Game.Scripts.SaveSystem.Attributes
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namespace Kekser.SaveSystem.Attributes
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{
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[AttributeUsage(AttributeTargets.Field)]
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public class SavableAttribute : Attribute

Assets/Kekser/SaveSystem/Attributes/SaveAttribute.cs

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using System;
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namespace Game.Scripts.SaveSystem.Attributes
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namespace Kekser.SaveSystem.Attributes
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{
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[AttributeUsage(AttributeTargets.Method)]
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public class SaveAttribute : Attribute

Assets/Kekser/SaveSystem/Attributes/SaveAttributeManager.cs

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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Game.Scripts.SaveSystem.Data;
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using Kekser.SaveSystem.Data;
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using UnityEngine;
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namespace Game.Scripts.SaveSystem.Attributes
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namespace Kekser.SaveSystem.Attributes
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{
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public static class SaveAttributeManager
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{

Assets/Kekser/SaveSystem/Data/DataArray.cs

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using System.Collections.Generic;
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namespace Game.Scripts.SaveSystem.Data
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namespace Kekser.SaveSystem.Data
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{
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public class DataArray : IData
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{

Assets/Kekser/SaveSystem/Data/DataElement.cs

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using System;
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using UnityEngine;
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namespace Game.Scripts.SaveSystem.Data
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namespace Kekser.SaveSystem.Data
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{
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public class DataElement : IData
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{

Assets/Kekser/SaveSystem/Data/DataObject.cs

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using System.Collections.Generic;
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namespace Game.Scripts.SaveSystem.Data
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namespace Kekser.SaveSystem.Data
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{
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public class DataObject : IData
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{

Assets/Kekser/SaveSystem/Data/IData.cs

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namespace Game.Scripts.SaveSystem.Data
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namespace Kekser.SaveSystem.Data
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{
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public interface IData
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{

Assets/Kekser/SaveSystem/Editor/CheckForSavableEditor.cs

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using System;
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using System.Collections.Generic;
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using Game.Scripts.SaveSystem.Attributes;
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using Kekser.SaveSystem.Attributes;
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using UnityEditor;
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using UnityEngine;
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namespace Game.Scripts.SaveSystem
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namespace Kekser.SaveSystem
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{
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[InitializeOnLoad]
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public static class CheckForSavableEditor

Assets/Kekser/SaveSystem/Editor/GuidReadablePropertyDrawer.cs

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using UnityEditor;
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using UnityEngine;
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namespace Game.Scripts.SaveSystem
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namespace Kekser.SaveSystem
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{
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[CustomPropertyDrawer(typeof(GuidReadableAttribute))]
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public class GuidReadablePropertyDrawer : PropertyDrawer

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