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WeaponData data = GetWeaponData(weapon, modifier);
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if (!(data.x.size() == data.y.size() && data.x.size() == data.delay.size()))
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{
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//cerr << "Warning: Mismatch in the number of elements across x, y, and delay vectors. All three vectors must have the same number of elements." << endl;
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weapon = OFF;
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return;
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}
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for (size_t i = 0; i < data.x.size(); i++)
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{
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if (!IsKeyHolded(VK_LBUTTON) || (config.GetConfirmationKey() != 0 && !IsKeyHolded(config.GetConfirmationKey())))
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