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$"Changing player {player} local connect status for last frame from {connStatus.LastFrame} to {syncTo} on disconnect request (current: {frameCount})");
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connStatus.Disconnected=true;
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connStatus.LastFrame=syncTo;
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-
if(syncTo<frameCount)
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+
if(syncTo<frameCount&&syncTo.IsNotNull)
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{
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logger.Write(LogLevel.Information,
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$"adjusting simulation to account for the fact that {player} disconnected on frame {syncTo}");
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