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Description
There seems to be anm issue with the UnityMCP - run_tests (MCP)(mode: "play") command.
Basically if I try have claude code run the test runner, the test runner throws exceptions. When I run the tests manually via the GUI, it works fine.
It's pretty important that this works for iteration purposes.
I sincerely apologise for this horrendous console dump:
UnityMCP - read_console (MCP)(action: "get", count: 50, format: "detailed")
⎿ {
"success": true,
"message": "Retrieved 9 log entries.",
"data": [
{
"type": "Log",
"message": "<color=#2EA3FF>MCP-FOR-UNITY: MCPForUnityBridge started on port 6400.
(OS=WindowsEditor, server=6.3.0)",
"file": "./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/McpLog.cs",
"line": 20,
"stackTrace": "UnityEngine.Debug:Log (object)\nMCPForUnity.Editor.Helpers.McpLog:Info (string,bool) (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/McpLog.cs:20)\nMCPForUnity.Editor.MC
PForUnityBridge:Start () (at ./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/MCPForUnityBrid
ge.cs:395)\nMCPForUnity.Editor.MCPForUnityBridge:EnsureStartedOnEditorIdle () (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/MCPForUnityBridge.cs:267)\nUnityEditor.Edito
rApplication:Internal_CallUpdateFunctions ()"
},
{
"type": "Log",
"message": "<color=#2EA3FF>MCP-FOR-UNITY: Auto-discovered 10 tools and 3 resources (13
total handlers)",
"file": "./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/McpLog.cs",
"line": 20,
"stackTrace": "UnityEngine.Debug:Log (object)\nMCPForUnity.Editor.Helpers.McpLog:Info (string,bool) (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/McpLog.cs:20)\nMCPForUnity.Editor.To
ols.CommandRegistry:AutoDiscoverCommands () (at ./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Edi
tor/Tools/CommandRegistry.cs:101)\nMCPForUnity.Editor.Tools.CommandRegistry:Initialize () (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Tools/CommandRegistry.cs:50)\nMCPForUnity.Ed
itor.MCPForUnityBridge:Start () (at ./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/MCPForUn
ityBridge.cs:399)\nMCPForUnity.Editor.MCPForUnityBridge:EnsureStartedOnEditorIdle () (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/MCPForUnityBridge.cs:267)\nUnityEditor.Edito
rApplication:Internal_CallUpdateFunctions ()"
},
{
"type": "Log",
"message": "<color=#2EA3FF>MCP-FOR-UNITY: No PythonToolsAsset found. Create one via Assets
> Create > MCP For Unity > Python Tools",
"file": "./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/McpLog.cs",
"line": 20,
"stackTrace": "UnityEngine.Debug:Log (object)\nMCPForUnity.Editor.Helpers.McpLog:Info (string,bool) (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/McpLog.cs:20)\nMCPForUnity.Editor.Se
rvices.ToolSyncService:SyncProjectTools (string) (at ./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038b
e/Editor/Services/ToolSyncService.cs:32)\nMCPForUnity.Editor.Helpers.PythonToolSyncProcessor:SyncAllTools ()
(at ./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/PythonToolSyncProcessor.cs:96)\n
MCPForUnity.Editor.Helpers.PythonToolSyncProcessor/<>c:<.cctor>b__2_0 () (at
./Library/PackageCache/com.coplaydev.unity-mcp@2ab49ec038be/Editor/Helpers/PythonToolSyncProcessor.cs:29)\nUnit
yEditor.EditorApplication:Internal_CallDelayFunctions ()"
},
{
"type": "Exception",
"message": "InvalidOperationException: This cannot be used during play mode.",
"file": "./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/Task
s/Scene/SaveModifiedSceneTask.cs",
"line": 13,
"stackTrace": "UnityEditor.SceneManagement.EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo
(System.String message) (at <08b6666d108d4c9796450fb85df4d5b2>:0)\nUnityEditor.SceneManagement.EditorSceneManag
er.SaveCurrentModifiedScenesIfUserWantsTo () (at <08b6666d108d4c9796450fb85df4d5b2>:0)\nUnityEditor.TestTools.T
estRunner.TestRun.Tasks.Scene.SaveModifiedSceneTask+d__1.MoveNext () (at
./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/Tasks/Scene/SaveMod
ifiedSceneTask.cs:13)\nUnityEditor.TestTools.TestRunner.TestRun.TestJobRunner.ExecuteStep () (at
./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:17
3)\nUnityEditor.EditorApplication:Internal_CallUpdateFunctions()"
},
{
"type": "Log",
"message": "An unexpected error happened while running tests.",
"file": "./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/Api/Callback
sDelegator.cs",
"line": 67,
"stackTrace": "UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()"
},
{
"type": "Log",
"message": "Too many instant steps in test execution mode: Error. Current task ExitPlayModeTask.",
"file":
"./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/TestJobRunner.cs",
"line": 119,
"stackTrace": "UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()"
},
{
"type": "Exception",
"message": "Exception: Playmode tests were aborted because the player was stopped.",
"file": "./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/Task
s/PlayModeRunTask.cs",
"line": 59,
"stackTrace": "UnityEditor.TestTools.TestRunner.TestRun.Tasks.PlayModeRunTask+d__1.MoveNext ()
(at ./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/Tasks/PlayModeR
unTask.cs:59)\nUnityEditor.TestTools.TestRunner.TestRun.TestJobRunner.ExecuteStep () (at
./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/TestJobRunner.cs:17
3)\nUnityEditor.EditorApplication:Internal_CallUpdateFunctions()"
},
{
"type": "Log",
"message": "An unexpected error happened while running tests.",
"file": "./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/Api/Callback
sDelegator.cs",
"line": 67,
"stackTrace": "UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()"
},
{
"type": "Warning",
"message": "Executing IPostBuildCleanup for: Unity.PerformanceTesting.Editor.TestRunBuilder.",
"file": "./Library/PackageCache/com.unity.test-framework@5ac417e07314/UnityEditor.TestRunner/TestRun/Task
s/BuildActionTaskBase.cs",
"line": 51,
"stackTrace": "UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()"
}
]
}