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Commit 50c7cab

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Patrick Rye
committed
Update to v1.0.0
## [1.0.0] - 2015-09-22 ### Added * More Brick Textures (5 in total now) to add more variety to the map, and to allow easier transition into a different tile set in the future. * Map loading * Wno-write-strings to debug build to stop annoying messages about the xpm files. ### Changed * Map tiles now saved in hexadecimal (no change to save yet as there are only 10 tiles but when we add more we don't have to worry about this.) * Map tiles to be switched with Keys 0 - 9 * Made Save function simpler * Program tells you save was successful ### Removed * Sky tile being placed as the sky, now uses SDL_SetRenderDrawColor (really doesn't change anything but whatever) ### Fixed * Tried to fix certain Textures not being properly transparent (doesn't appear to be working at the moment) ### Cleaned * Code to make things simpler
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.gitignore

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# Copies of the embedded images in png form
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/Images/
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/Images/*
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*.png
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Tiles.png
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\Images\
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\Images\*
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Images\
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Images\*
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# Map save
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*.sav
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/SDL2Stuff/*
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/SDL2Stuff/include/
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/SDL2Stuff/lib/
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*
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# Random stuff that also doesn't need to be on github
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/RandomCrap/
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# Other Libraries (such as libjpeg-9) that I store the dll & license files here in case I decide to use them later.
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/OtherLibraries/
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/OtherLibraries/*
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*.png
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Images/Readme.md

Documentation/ChangeLog.md

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All notable changes to this project will be documented here.
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This project adheres to [Semantic Versioning](http://semver.org/)
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## [1.0.0] - 2015-09-22
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### Added
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* More Brick Textures (5 in total now) to add more variety to the map, and to allow easier transition into a different tile set in the future.
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* Map loading
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* Wno-write-strings to debug build to stop annoying messages about the xpm files.
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### Changed
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* Map tiles now saved in hexadecimal (no change to save yet as there are only 10 tiles but when we add more we don't have to worry about this.)
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* Map tiles to be switched with Keys 0 - 9
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* Made Save function simpler
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* Program tells you save was successful
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### Removed
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* Sky tile being placed as the sky, now uses SDL_SetRenderDrawColor (really doesn't change anything but whatever)
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### Fixed
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* Tried to fix certain Textures not being properly transparent (doesn't appear to be working at the moment)
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### Cleaned
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* Code to make things simpler
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## [0.9.0] - 2015-09-14
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### Added
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* Menu Buttons (Save and close)

Documentation/Credits.md

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We would like to thank the following people for their work and support (knowingly or not) towards this project.
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```
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[PelFusion] (http://www.pelfusion.com/) for his icon that is currently being used for the project.
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[PelFusion] (http://www.pelfusion.com/) for his/her icon that is currently being used for the project.
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[Sandro Pereira] (http://sandrodcpereira.deviantart.com/?rnrd=50936) for his Coin image that is used.
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[Sandro Pereira] (http://sandrodcpereira.deviantart.com/?rnrd=50936) for his/her Coin image that is used.
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[Hopstarter](http://hopstarter.deviantart.com/) for the error image that is used.
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[Hopstarter](http://hopstarter.deviantart.com/) for his/her error image that is used.
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[SpoonGraphics](http://blog.spoongraphics.co.uk/) for the monster image that is used.
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[SpoonGraphics](http://blog.spoongraphics.co.uk/) for his/her monster image that is used.
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[Oxygen Team] (http://www.oxygen-icons.org/) for their save icon.
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[Oxygen Team] (http://www.oxygen-icons.org/) for his/her save icon.
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[IconsMind] (https://www.iconsmind.com/) for their close icon.
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[IconsMind] (https://www.iconsmind.com/) for his/her close icon.
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[Icojam] (http://www.icojam.com) for their left and right arrow icons.
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[Icojam] (http://www.icojam.com) for his/her left and right arrow icons.
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[Eponasoft] (http://opengameart.org/content/basic-bricks) for his/her wall textures.
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The Developers of the [SDL Library] (https://www.libsdl.org/credits.php)
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Images/Readme.md

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Images/Tiles.png

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Project/Platformer-Map-Editor.cbp

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<Add option="-Wall" />
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<Add option="-pg" />
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<Add option="-g" />
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<Add option="-Wno-write-strings" />
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<Add option="-DDEFINED_BUILD_MODE_PRIVATE" />
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<Add directory="Source" />
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</Compiler>

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