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## [1.4.0-R] - 2018-03-27
### Added
* Toolbar with different tools including: drag, fire, drop, rope, delete, and info. (Issue #5)
* Currently finished tools: fire, drag, drop, delete, and info. (Rope tool is present, but rope equations need more work, so I disabled it for now).
* SDL Licenses.
* Credits to Docs.
* More Doxygen stuff.
* Debug message that prints ball mass when created.
* Ability to pause the simulation.
* Changable Ratio of meters to Pixels (default is 10 pixels/meter)
### Changed
* Moved Docs to Doc folder.
* Moved various items out of main.cpp into core.cpp to avoid main becoming too large.
* How balls are updated (order and a few equations) to make it hopefully more realistic.
* Increased ball size from 10x10 pixels to 25x25 pixels.
* Various code improvements.
* Disabled rope tool, still need to work on some of the equations. (Issue #4)
* Reduced kVelocityScalar from 1 -> 0.1
* Floors to casts (due to large number of calls of the floor functions).
### Removed
* Interia/engergy from spins, because it did nothing.
### Fixed
* Bug of balls getting stuck in walls.
* Bug of balls velocity becoming NaN. (Issue #3)
Copy file name to clipboardExpand all lines: README.md
+3-3Lines changed: 3 additions & 3 deletions
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@@ -56,7 +56,7 @@ The first time you run the program a "Config.ini" will be created it should look
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```
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Config File for the Cannon.exe
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1.4.0
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1.4.0-R
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Screen Width: 640
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Screen Height: 480
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Log Ball's path: 0
@@ -113,7 +113,7 @@ Right Arrow = Select next tool
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Left Arrow = Select previous tool
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1 = Select Fire tool
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2 = Select Drop tool
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3 = Select Rope tool
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3 = Select Rope tool - DISABLED ATM
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4 = Select Delete tool
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5 = Select Drag tool
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6 = Select Info tool
@@ -131,7 +131,7 @@ The mass of the ball will be proportional to the length of time that the mouse w
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Clicking on the screen will cause a ball to be created at selected location. The ball will have no velocity and its mass will be proportional to the length of time the mouse is held down for.
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### Rope tool - WIP
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### Rope tool - DISABLED ATM
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Clicking on a ball will cause it to be attached to one end of a rope. The rope can then be attached to another ball, or pinned to background.
@@ -55,10 +55,10 @@ Software Status can be the following:
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| Beta | b | This version will compile and / or run but does not work as expected (or crashes often). |
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| Alpha | a | This version does not work at all; it usually won't compile at all or crashes more times than it works; best not to use versions in this state. |
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