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Merge pull request #1 from CoderGamester/develop
0.1.0
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LICENSE.md

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This package contains third-party software components governed by the license(s) indicated below:
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Component Name: GameLover.UiService
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License Type: MIT
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Copyright 2020 Miguel Tomás
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

Runtime/GameLovers.UiService.asmdef

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"references": [
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"GUID:84651a3751eca9349aac36a66bba901b",
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"GUID:9e24947de15b9834991c9d8411ea37cf",
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"GUID:db99198452b5046f294c00bbc62e8009"
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"GUID:11ee0f4d04f11419d8a55b1b6d7c2c1d"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": []
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"versionDefines": [],
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"noEngineReferences": false
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}

Runtime/UiService.cs

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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using GameLovers.LoaderExtension;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.AsyncOperations;

package.json

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{
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"name": "com.gamelovers.uiservice",
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"displayName": "UiService",
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"version": "0.1.0-preview",
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"version": "0.1.0",
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"unity": "2019.3",
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"description": "This package provides a service to help manage an Unity's, game UI.\nIt allows to open, close, load, unload and request any Ui Configured in the game.\nThe package provides a Ui Set that allows to group a set of Ui Presenters to help load, open and close multiple Uis at the same time.\n\nTo help configure the game's UI you need to create a UiConfigs Scriptable object by:\n- Right Click on the Project View > Create > ScriptableObjects > Configs > UiConfigs",
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"dependencies": {
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"com.unity.addressables": "1.5.0"
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},
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"type": "module",
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"type": "library",
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"hideInEditor": false
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}

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