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Source/UnrealHelperLibrary/Private/Subsystems/DebugSubsystem/UHLDebugCategoryComponent.cpp

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#include "Subsystems/DebugSubsystem/UHLDebugCategoryComponent.h"
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// Copyright (c) 2024 Pavel Penkov
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#include "Subsystems/DebugSubsystem/UHLDebugCategoryComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(UHLDebugCategoryComponent)
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Source/UnrealHelperLibrary/Public/Subsystems/DebugSubsystem/UHLDebugCategoryComponent.h

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#pragma once
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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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#include "CoreMinimal.h"
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#include "UHLDebugCategoryComponent.generated.h"

Source/UnrealHelperLibrary/UnrealHelperLibrary.Build.cs

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// Some copyright should be here...
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// Copyright (c) 2024 Pavel Penkov
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using UnrealBuildTool;
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Source/UnrealHelperLibrary/UnrealHelperLibraryTypes.h

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#pragma once
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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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const FVector VECTOR_ERROR = FVector(404, 404, 404);
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const float FLOAT_ERROR = -99999.0f;

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