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prepare for FAB release, fix RunUAT "errors"
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Config/FilterPlugin.ini

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[FilterPlugin]
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; This section lists additional files which will be packaged along with your plugin. Paths should be listed relative to the root plugin directory, and
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; may include "...", "*", and "?" wildcards to match directories, files, and individual characters respectively.
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;
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; Examples:
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; /README.txt
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; /Extras/...
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; /Binaries/ThirdParty/*.dll

Source/UnrealHelperEditor/Private/UnrealHelperEditor.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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#include "UnrealHelperEditor.h"
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#include "UnrealHelperEditorStyle.h"

Source/UnrealHelperEditor/Private/UnrealHelperEditorCommands.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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#include "UnrealHelperEditorCommands.h"
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Source/UnrealHelperEditor/Private/UnrealHelperEditorStyle.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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#include "UnrealHelperEditorStyle.h"
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#include "UnrealHelperEditor.h"

Source/UnrealHelperEditor/Public/UnrealHelperEditor.h

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UnrealHelperEditorCommands.h

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/Public/UnrealHelperEditorStyle.h

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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#pragma once
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Source/UnrealHelperEditor/UnrealHelperEditor.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
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// Copyright (c) 2024 Pavel Penkov
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using UnrealBuildTool;
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Source/UnrealHelperLibrary/Private/AI/Data/TurnSettings.cpp

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#include "AI/Data/TurnSettings.h"
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#include "Animation/AnimMontage.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(TurnSettings)
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Source/UnrealHelperLibrary/Private/AI/Decorators/BTD_InAngle.cpp

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#include "Components/CapsuleComponent.h"
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#include "GameFramework/Character.h"
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#include "GameFramework/Controller.h"
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#include "DrawDebugHelpers.h"
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#include "Kismet/KismetMathLibrary.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(BTD_InAngle)

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