Commit 2c4d328
v1.5.1 (#44)
* [AI] InvokeGameplayAbility ValueOrBBKey_GameplayTag (#28)
* [AI] InvokeGameplayAbility ValueOrBBKey_GameplayTag
* Update BTT_InvokeGameplayAbility.h
* GetMostDistantVector
* UEnemyTickOptimizerSubsystem
* Update EnemyTickOptimizerSubsystem.cpp
* [BPL] TurnOffActorCanEverAffectNavigation
* Revert "[BPL] TurnOffActorCanEverAffectNavigation"
This reverts commit 526179c.
* Add Capsule Trace for InterpolateToPosition
* Add InterpolateToPosition OutHit Result (#32)
* Split on modules (#33)
* UHLModules refactoring
* UHLDebugBlueprintLibrary
* UHLDebugSystem -> UHLDebug
* Update DefaultUnrealHelperLibrary.ini
* UHLDebug final
* UHLAI module
* UHLGAS part 1
* save
* UHLDebugSystem now separate system, UHLDebug now for UHL debugging
* fix
* fix AT_InterpolateToPosition
* Update DefaultUnrealHelperLibrary.ini
* [DebugSystem] fix initialize of DebugCategories that requires PlayerController
* fix build error
* fix redirector build error
* [Editor] UnrealHelperEditor -> UHLEditor
* [Editor] UnrealHelperEditor -> UHLEditor part 2
* update docs
* update docs
* finish FValueOrBBKeyDetails_GameplayTag, UHLAIEditor
* minor fixes
* [Debug] fix UI_UHL_DebugWidget ref
* [AI] RandomChance scalable (#35)
* [AI] RandomChance scalable
* RandomChance scalable finish
* [Debug] fix UHLDebugWidget crash
* [AI] RandomChance hide debug
* [AI] RandomChance show parent node name
* [DebugSystem] DebugCategories dropdown menu (#36)
* [DebugSystem] add DebugSystemEditor module with dropdown menu for quick debug categories change
* small fixes
* [AnimNotifies] AN_AttachWithUniqueId, FindAttachedActorByTag
* CommonMaps with introspection (#37)
* [CommonMaps] with introspection
* try to customize SearchFolder prop to get realtivepath work
* contentdir found
* CommonMaps finish
* Update CommonMapsDeveloperSettings.h
* [AnimNotifies] AN_AttachWithUniqueId
* [GAS] AA_TryActivateAbilityAndWait
* [BPL] RandomValueInInterval
* [BPL] InRangeToLocation
* [GAS] AA_TryActivateAbilityAndWait fix onEndAbility
* BTD_GameplayEffectCooldown (#39)
* BTD_GameplayEffectCooldown
* save
* [UHLStateTree] module creation, STC_HasCooldown/STT_SetTagCooldown, UHLStateTreeAIComponent
* [UHLStateTree] cooldown bFinishTask
* [AI] fix build error BTD_RandomChance
* [UHLStateTree] move to separate plugin
* [FAB] package plugin fixes
* [UHLGAS] ANS_UHLGAS_TimedNiagaraEffect
* [UHLAI] share TurnTo with UHLStateTree
* [UHLGAS] ANS_UHLGAS_TimedNiagaraEffect fixup categories
* [UHLGAS] Add new Options for ability input cache (#38)
* Modify AbilityInputCache
* temp
* fixes
---------
Co-authored-by: Ciberus <ciberus.ps@gmail.com>
* [BPL] enemy movement dirs calculation - GetEnemyMovementDirectionRelativeToCharacter, GetMovementDirection, ConvertMovementInputVectorToDirection
* [UHLGAS] GameplayAbility "bCancelManually"
* Update README.md
* [UHLGAS] WaitAbilityDeactivate
* [UHLGAS] TryActivateAbilityAndWait payload with InstancedStructs
* [UHLGAS] UHLGameplayAbility->GetIsCancelRequested
* [UHLGAS] improve cache naming
* [UnrealHelperLibrary] ANS_ChangeRotationRate
* [UHLCharacter] UHLCharacterMovementComponent basic setup
* [UHLGAS] AA_WaitAttributeChangeRatioThreshold
* [UHLEditor] fix void class in custom icons crash
* [UHLDebugSystem] fix bug "ByDefaultEnabledInBuildTypes" DebugCategory should enable in build for categories that "bRequiresPlayerControllerToEnable"
* [UHLGAS] fix build error AbilityTask_WaitAttributeChangeRatioThreshold
* [UHL] ANS_SpawnAndSwitchPlayerCamera
* [UHL] ANS_ChangeCharacterCapsule, ANS_ChangeNamedCapsule
* [UHLCharacter] fix build
* [UHLDebugSystem] fix ShortName -> Name PropertyRedirects
* [UHLCharacter] AUHLBaseCharacterWithASC add bDontInitOnSameControllerTwice
* [UHLDebugSystem] fix UHLDebugCategory.ShortName->Name migration
* [UHL] ANS_ChangeCapsuleBase add collision settings
* [UHLDebugSystem] fix scrolling of UHLDebugCategoriesListWidget
* [UHL] IsWorldPartitionEnabled, IsLevelHasSublevels
---------
Co-authored-by: Daniel Ekimov <dricodyss@icloud.com>
Co-authored-by: Daniel <124425361+DRICODYSS@users.noreply.github.com>1 parent b540c0b commit 2c4d328
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