11// Pavel Penkov 2025 All Rights Reserved.
22
33
4- #include " ValueOrBBKey_GameplayTag .h"
4+ #include " UHLValueOrBBKey_GameplayTag .h"
55
66#include " GameplayTagContainer.h"
77#include " BehaviorTree/ValueOrBBKey.h"
88#include " BehaviorTree/Blackboard/BlackboardKeyType_Name.h"
99#include " Utils/UnrealHelperLibraryBPL.h"
1010
11- #include UE_INLINE_GENERATED_CPP_BY_NAME(ValueOrBBKey_GameplayTag )
11+ #include UE_INLINE_GENERATED_CPP_BY_NAME(UHLValueOrBBKey_GameplayTag )
1212
13- FGameplayTag FValueOrBBKey_GameplayTag ::GetValue (const UBlackboardComponent& Blackboard) const
13+ FGameplayTag FUHLValueOrBBKey_GameplayTag ::GetValue (const UBlackboardComponent& Blackboard) const
1414{
1515 FName TagName = FBlackboard::GetValue<UBlackboardKeyType_Name>(Blackboard, Key, KeyId, DefaultValue.GetTagName ());
1616 FGameplayTag FoundGameplayTag = FGameplayTag::RequestGameplayTag (TagName, false );
1717 if (!FoundGameplayTag.IsValid ())
1818 {
1919 UUnrealHelperLibraryBPL::DebugPrintString (Blackboard.GetWorld (),
20- FString::Printf (TEXT (" FValueOrBBKey_GameplayTag ::GetValue GameplayTag %s not found" ), *Key.ToString ())
20+ FString::Printf (TEXT (" FUHLValueOrBBKey_GameplayTag ::GetValue GameplayTag %s not found" ), *Key.ToString ())
2121 );
2222 return DefaultValue;
2323 }
2424 return FoundGameplayTag;
2525}
2626
27- FGameplayTag FValueOrBBKey_GameplayTag ::GetValue (const UBlackboardComponent* Blackboard) const
27+ FGameplayTag FUHLValueOrBBKey_GameplayTag ::GetValue (const UBlackboardComponent* Blackboard) const
2828{
2929 return Blackboard ? GetValue (*Blackboard) : DefaultValue;
3030}
3131
32- FGameplayTag FValueOrBBKey_GameplayTag ::GetValue (const UBehaviorTreeComponent& BehaviorComp) const
32+ FGameplayTag FUHLValueOrBBKey_GameplayTag ::GetValue (const UBehaviorTreeComponent& BehaviorComp) const
3333{
3434 FName TagName = FBlackboard::GetValue<UBlackboardKeyType_Name>(BehaviorComp, Key, KeyId, DefaultValue.GetTagName ());
3535 FGameplayTag FoundGameplayTag = FGameplayTag::RequestGameplayTag (TagName, false );
3636 if (!FoundGameplayTag.IsValid ())
3737 {
3838 UUnrealHelperLibraryBPL::DebugPrintString (BehaviorComp.GetWorld (),
39- FString::Printf (TEXT (" FValueOrBBKey_GameplayTag ::GetValue GameplayTag %s not found" ), *Key.ToString ())
39+ FString::Printf (TEXT (" FUHLValueOrBBKey_GameplayTag ::GetValue GameplayTag %s not found" ), *Key.ToString ())
4040 );
4141 return DefaultValue;
4242 }
4343 return FoundGameplayTag;
4444}
4545
46- FGameplayTag FValueOrBBKey_GameplayTag ::GetValue (const UBehaviorTreeComponent* BehaviorComp) const
46+ FGameplayTag FUHLValueOrBBKey_GameplayTag ::GetValue (const UBehaviorTreeComponent* BehaviorComp) const
4747{
4848 return BehaviorComp ? GetValue (*BehaviorComp) : DefaultValue;
4949}
5050
51- bool FValueOrBBKey_GameplayTag ::SerializeFromMismatchedTag (
51+ bool FUHLValueOrBBKey_GameplayTag ::SerializeFromMismatchedTag (
5252 const FPropertyTag& Tag, FStructuredArchive::FSlot Slot)
5353{
5454 if (Tag.Type == NAME_StructProperty && Tag.GetType ().IsStruct (FGameplayTag::StaticStruct ()->GetFName ()))
@@ -63,13 +63,13 @@ bool FValueOrBBKey_GameplayTag::SerializeFromMismatchedTag(
6363}
6464
6565#if WITH_EDITOR
66- bool FValueOrBBKey_GameplayTag ::IsCompatibleType (const UBlackboardKeyType* KeyType) const
66+ bool FUHLValueOrBBKey_GameplayTag ::IsCompatibleType (const UBlackboardKeyType* KeyType) const
6767{
6868 return KeyType && KeyType->GetClass () == UBlackboardKeyType_Name::StaticClass ();
6969}
7070#endif
7171
72- FString FValueOrBBKey_GameplayTag ::ToString () const
72+ FString FUHLValueOrBBKey_GameplayTag ::ToString () const
7373{
7474 if (!Key.IsNone ())
7575 {
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