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render
CapsAdmin edited this page Feb 10, 2015
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48 revisions
##shared
- render.ActiveTexture(id)
- render.AddGBufferShader(PASS)
- render.AddTextureDecoder(id, callback)
- render.BindArrayBuffer(id)
- render.BindTexture(tex)
- render.BindVertexArray(id)
- render.CheckSupport(func)
- render.Clear(flag)
- render.CreateFrameBuffer(width, height, format)
- render.CreateGBufferPass(name, stage)
- render.CreateGLProgram(cb)
- render.CreateGLShader(type, source)
- render.CreateMeshBuilder()
- render.CreateMesh(vertices, indices, is_valid_table)
- render.CreateShader(data, vars)
- render.CreateTextureAtlas(page_width, page_height, format)
- render.CreateTextureFromPath(path, format)
- render.CreateTexture(width, height, buffer, format)
- render.CreateVertexBuffer(shader, vertices, indices, is_valid_table)
- render.CreateWindow(width, height, title)
- render.DecodeTexture(data, path_hint)
- render.DrawGBufferShader(name)
- render.DrawGBuffer(dt, w, h)
- render.DrawMatrix(x, y, m, name)
- render.DrawScene(window, dt)
- render.EnableDebug(b)
- render.EnableDepth(b)
- render.EnableGBuffer(b)
- render.End2D()
- render.End3D()
- render.End()
- render.GenerateTextures()
- render.GetAvaibleEnums(env, what)
- render.GetBlackTexture()
- render.GetBlendMode()
- render.GetCameraAngles()
- render.GetCameraFOV()
- render.GetCameraPosition()
- render.GetCullMode()
- render.GetErrorTexture()
- render.GetGBufferSize()
- render.GetGBufferValue(key)
- render.GetGreyTexture()
- render.GetHeight()
- render.GetLoadingTexture()
- render.GetNoiseTexture()
- render.GetPVWMatrix2D()
- render.GetPVWMatrix3D()
- render.GetProjectionMatrix2D()
- render.GetProjectionMatrix3D()
- render.GetScissor()
- render.GetScreenSize()
- render.GetShaders()
- render.GetShadingLanguageVersion()
- render.GetVSync(b)
- render.GetVendor()
- render.GetVersion()
- render.GetViewMatrix2D()
- render.GetViewMatrix3D()
- render.GetWhiteTexture()
- render.GetWidth()
- render.GetWorldMatrix()
- render.InitializeGBuffer(width, height)
- render.Initialize()
- render.LoadIdentity()
- render.OnError(source, type, id, severity, message)
- render.PopViewport()
- render.PopWorldMatrix()
- render.PushViewport(x, y, w, h)
- render.PushWorldMatrixEx(pos, ang, scale, dont_multiply)
- render.PushWorldMatrix(mat, dont_multiply)
- render.ReadPixels(x, y, w, h)
- render.RebuildShaders()
- render.RemoveGBufferShader(name)
- render.RemoveTextureDecoder(id)
- render.Rotate(a, x, y, z)
- render.Scale(x, y, z)
- render.SetBlendMode2(src_color, dst_color, func_color, src_alpha, dst_alpha, func_alpha)
- render.SetBlendMode(mode)
- render.SetCameraAngles(ang)
- render.SetCameraFOV(fov)
- render.SetCameraPosition(pos)
- render.SetClearColor(r, g, b, a)
- render.SetCullMode(mode)
- render.SetGBufferValue(key, var)
- render.SetScissor(x, y, w, h)
- render.SetVSync(b)
- render.SetViewport(x, y, w, h)
- render.SetWorldMatrixOverride(matrix)
- render.SetupView2D(pos, ang, zoom)
- render.SetupView3D(pos, ang, fov, out)
- render.ShutdownGBuffer()
- render.Shutdown()
- render.Start2D(x, y, w, h)
- render.Start3D(pos, ang, fov, nearz, farz)
- render.Start(window)
- render.TranslateStringToEnum(env, what, str, error_level)
- render.Translate(x, y, z)
- render.Uniform1f([C])
- render.Uniform1i([C])
- render.Uniform2f([C])
- render.Uniform3f([C])
- render.Uniform4f([C])
- render.UniformMatrix4fv([C])
- render.UseProgram(id)