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render
CapsAdmin edited this page May 13, 2014
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48 revisions
##shared
- render.ActiveTexture(id)
- render.AddTextureDecoder(id, callback)
- render.BindArrayBuffer(id)
- render.BindTexture(tex)
- render.BindVertexArray(id)
- render.CheckSupport(func)
- render.Clear(flag)
- render.CreateFrameBuffer(width, height, format)
- render.CreateMesh2D(data)
- render.CreateMesh3D(data)
- render.CreateModel(path, flags)
- render.CreateProgram(...)
- render.CreateShader(type, source)
- render.CreateSuperShader(shader_id, data, base)
- render.CreateTextureFromPath(path, format)
- render.CreateTexture(width, height, buffer, format)
- render.CreateVertexBufferForSuperShader(mat, tbl)
- render.CreateWindow(width, height, title)
- render.DecodeTexture(data, path_hint)
- render.DrawDeffered(w, h)
- render.DrawMatrix(x, y, m, name)
- render.DrawScene(window, dt)
- render.EnableDebug(b)
- render.EnableGBuffer(b)
- render.End2D()
- render.End3D()
- render.End()
- render.FindTextureFromSuffix(path)
- render.GetAdditive(b)
- render.GetBlackTexture()
- render.GetCamAng()
- render.GetCamFOV()
- render.GetCamPos()
- render.GetErrorTexture()
- render.GetFrameNumber()
- render.GetFramebuffers()
- render.GetLoadingTexture()
- render.GetPVWMatrix2D()
- render.GetPVWMatrix3D()
- render.GetProjectionMatrix2D()
- render.GetProjectionMatrix3D()
- render.GetScreenSize()
- render.GetSuperShaders()
- render.GetTextures()
- render.GetVendor()
- render.GetVersion()
- render.GetViewMatrix2D()
- render.GetViewMatrix3D()
- render.GetWhiteTexture()
- render.GetWorldMatrix()
- render.InitializeDeffered()
- render.Initialize(w, h, window)
- render.LoadIdentity()
- render.OnError(source, type, id, severity, message)
- render.PopWorldMatrix()
- render.PushWorldMatrixEx(mat)
- render.PushWorldMatrix(pos, ang, scale)
- render.ReadPixels(x, y, w, h)
- render.RemoveTextureDecoder(id)
- render.Rotate(a, x, y, z)
- render.Scale(x, y, z)
- render.ScissorRect(x, y, w, h)
- render.SetAdditive(b)
- render.SetClearColor(r, g, b, a)
- render.SetViewport(x, y, w, h)
- render.SetupView2D(pos, ang, zoom)
- render.SetupView3D(pos, ang, fov)
- render.Shutdown()
- render.Start2D(x, y, w, h)
- render.Start3D(pos, ang, fov, nearz, farz)
- render.Start(window)
- render.Translate(x, y, z)
- render.Uniform1f(_1, _2)
- render.Uniform1i(_1, _2)
- render.Uniform2f(_1, _2, _3)
- render.Uniform3f(_1, _2, _3, _4)
- render.Uniform4f(_1, _2, _3, _4, _5)
- render.UniformMatrix4fv(_1, _2, _3, _4)
- render.UseProgram(id)