11using UnityEngine ;
22using UnityEngine . InputSystem ;
3+ using System . Linq ;
4+
35
46#if UNITY_EDITOR
57using UnityEditor ;
@@ -263,7 +265,7 @@ public static button SearchButton(string name)
263265 button r = null ;
264266 for ( int i = 0 ; i < main . settings . m_Inputs . Buttons . Length ; i ++ )
265267 {
266- if ( main . settings . m_Inputs . Buttons [ i ] . m_name == name )
268+ if ( main . settings . m_Inputs . Buttons [ i ] . m_name . ToLower ( ) == name . ToLower ( ) )
267269 {
268270 r = main . settings . m_Inputs . Buttons [ i ] ;
269271 break ;
@@ -299,6 +301,10 @@ public static bool GetButton(string name)
299301 }
300302 public static bool GetButtonDown ( string name )
301303 {
304+ if ( string . IsNullOrEmpty ( name ) )
305+ {
306+ return false ;
307+ }
302308 return SearchButton ( name ) . isDown ;
303309 }
304310 public static bool GetButtonUp ( string name )
@@ -309,10 +315,90 @@ public static Vector2 GetAxis(string name)
309315 {
310316 return SearchAxis ( name ) . value ;
311317 }
318+ public static string GetButtonName ( string name )
319+ {
320+ string r = "<h1>[" + GetButtonNameRaw ( name ) + "]</h1>" ;
321+
322+ if ( r == "<h1>[Mouse0]</h1>" )
323+ {
324+ r = "<h1>[LMB]</h1>" ;
325+ }
326+
327+ if ( r == "<h1>[Mouse1]</h1>" )
328+ {
329+ r = "<h1>[RMB]</h1>" ;
330+ }
331+
332+ if ( r == "<h1>[Mouse2]</h1>" )
333+ {
334+ r = "<h1>[Scroll Button]</h1>" ;
335+ }
336+
337+ return r ;
338+ }
339+ public static string GetButtonNameRaw ( string name )
340+ {
341+ return SearchButton ( name ) . keys [ 0 ] . keyCode . ToString ( ) ;
342+ }
343+
344+
345+ public void SetButtonNames ( )
346+ {
347+ //Set Button Names
348+ for ( int i = 0 ; i < settings . m_Inputs . Buttons . Length ; i ++ )
349+ {
350+ if ( string . IsNullOrEmpty ( settings . m_Inputs . Buttons [ i ] . Name ) )
351+ {
352+ settings . m_Inputs . Buttons [ i ] . m_name = settings . m_Inputs . Buttons [ i ] . keys [ 0 ] . keyCode . ToString ( ) ;
353+ }
354+ else
355+ {
356+ settings . m_Inputs . Buttons [ i ] . m_name = settings . m_Inputs . Buttons [ i ] . Name ;
357+ }
358+ }
359+ }
360+ public void SetAxisNames ( )
361+ {
362+ //Set Axis Names
363+ for ( int i = 0 ; i < settings . m_Inputs . Axis . Length ; i ++ )
364+ {
365+ if ( string . IsNullOrEmpty ( settings . m_Inputs . Axis [ i ] . Name ) )
366+ {
367+ settings . m_Inputs . Axis [ i ] . m_name = settings . m_Inputs . Axis [ i ] . type . ToString ( ) ;
368+ }
369+ else
370+ {
371+ settings . m_Inputs . Axis [ i ] . m_name = settings . m_Inputs . Axis [ i ] . Name ;
372+ }
373+ }
374+ }
312375
313376 //Mono
377+ public void Awake ( )
378+ {
379+ Debug . Log ( "InputSettings: " + settings . name ) ;
380+ DontDestroyOnLoad ( gameObject ) ;
381+ }
382+ private void Start ( )
383+ {
384+ SetButtonNames ( ) ;
385+ SetAxisNames ( ) ;
386+ }
314387 private void Update ( )
315388 {
389+ DebugVar . Log ( "Current InputSystem" , settings . name , this ) ;
390+ DebugVar . Log ( "Current InputSystem Axis" , settings . m_Inputs . Axis . Length , this ) ;
391+
392+ string axisBtns = "" ;
393+ for ( int i = 0 ; i < settings . m_Inputs . Axis . Length ; i ++ )
394+ {
395+ axisBtns += settings . m_Inputs . Axis [ i ] . m_name + "\n " ;
396+ }
397+ DebugVar . Log ( "Current InputSystem Axis" , settings . m_Inputs . Axis . Length + "\n " + axisBtns , this ) ;
398+
399+ DebugVar . Log ( "Current InputSystem Btns" , settings . m_Inputs . Buttons . Length , this ) ;
400+
401+
316402 //Update Buttons
317403 for ( int i = 0 ; i < settings . m_Inputs . Buttons . Length ; i ++ )
318404 {
@@ -326,6 +412,7 @@ private void Update()
326412 }
327413 }
328414
415+
329416 public void OnValidate ( )
330417 {
331418 if ( ! settings )
@@ -338,32 +425,8 @@ public void OnValidate()
338425 {
339426 inputs = settings . m_Inputs ;
340427 }
341-
342- //Set Button Names
343- for ( int i = 0 ; i < settings . m_Inputs . Buttons . Length ; i ++ )
344- {
345- if ( string . IsNullOrEmpty ( settings . m_Inputs . Buttons [ i ] . Name ) )
346- {
347- settings . m_Inputs . Buttons [ i ] . m_name = settings . m_Inputs . Buttons [ i ] . keys [ 0 ] . keyCode . ToString ( ) ;
348- }
349- else
350- {
351- settings . m_Inputs . Buttons [ i ] . m_name = settings . m_Inputs . Buttons [ i ] . Name ;
352- }
353- }
354-
355- //Set Axis Names
356- for ( int i = 0 ; i < settings . m_Inputs . Axis . Length ; i ++ )
357- {
358- if ( string . IsNullOrEmpty ( settings . m_Inputs . Axis [ i ] . Name ) )
359- {
360- settings . m_Inputs . Axis [ i ] . m_name = settings . m_Inputs . Axis [ i ] . type . ToString ( ) ;
361- }
362- else
363- {
364- settings . m_Inputs . Axis [ i ] . m_name = settings . m_Inputs . Axis [ i ] . Name ;
365- }
366- }
428+ SetButtonNames ( ) ;
429+ SetAxisNames ( ) ;
367430 }
368431 }
369432}
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