Skip to content

Clunky and ambiguous naming of wrapped templated classes #7

@joeljonsson

Description

@joeljonsson

A quick fix might be to rename them to remove any ambiguity, e.g.,

FloatParticles -> Float32Particles
ShortParticles -> Uint16Particles

But ideally we want an interface / base class Particles which can hold data of different types. The same goes for converter and pixeldata.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions