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| 1 | +<?xml version="1.0"?> |
| 2 | +<materialx version="1.39"> |
| 3 | + <!-- An optimized graph implementation for hardware shading languages, |
| 4 | + improving the effectiveness of dynamic branches. --> |
| 5 | + |
| 6 | + <nodegraph name="IMPL_gltf_pbr_surfaceshader_optim" nodedef="ND_gltf_pbr_surfaceshader" target="genglsl"> |
| 7 | + |
| 8 | + <!-- Volume --> |
| 9 | + |
| 10 | + <convert name="attenuation_color_vec" type="vector3"> |
| 11 | + <input name="in" type="color3" interfacename="attenuation_color" /> |
| 12 | + </convert> |
| 13 | + |
| 14 | + <ln name="ln_attenuation_color_vec" type="vector3"> |
| 15 | + <input name="in" type="vector3" nodename="attenuation_color_vec" /> |
| 16 | + </ln> |
| 17 | + |
| 18 | + <divide name="ln_attenuation_color_vec_over_distance" type="vector3"> |
| 19 | + <input name="in1" type="vector3" nodename="ln_attenuation_color_vec" /> |
| 20 | + <input name="in2" type="float" interfacename="attenuation_distance" /> |
| 21 | + </divide> |
| 22 | + |
| 23 | + <multiply name="attenuation_coeff" type="vector3"> |
| 24 | + <input name="in1" type="vector3" nodename="ln_attenuation_color_vec_over_distance" /> |
| 25 | + <input name="in2" type="float" value="-1" /> |
| 26 | + </multiply> |
| 27 | + |
| 28 | + <anisotropic_vdf name="isotropic_volume" type="VDF"> |
| 29 | + <!-- No scattering yet, so absorption_coeff == attenuation_coeff --> |
| 30 | + <input name="absorption" type="vector3" nodename="attenuation_coeff" /> |
| 31 | + <input name="scattering" type="vector3" value="0, 0, 0" /> |
| 32 | + <input name="anisotropy" type="float" value="0" /> |
| 33 | + </anisotropic_vdf> |
| 34 | + |
| 35 | + <!-- Base layer --> |
| 36 | + |
| 37 | + <!-- Compute F0 and F90 of dielectric component --> |
| 38 | + <subtract name="one_minus_ior" type="float"> |
| 39 | + <input name="in1" type="float" value="1" /> |
| 40 | + <input name="in2" type="float" interfacename="ior" /> |
| 41 | + </subtract> |
| 42 | + |
| 43 | + <add name="one_plus_ior" type="float"> |
| 44 | + <input name="in1" type="float" value="1" /> |
| 45 | + <input name="in2" type="float" interfacename="ior" /> |
| 46 | + </add> |
| 47 | + |
| 48 | + <divide name="ior_div" type="float"> |
| 49 | + <input name="in1" type="float" nodename="one_minus_ior" /> |
| 50 | + <input name="in2" type="float" nodename="one_plus_ior" /> |
| 51 | + </divide> |
| 52 | + |
| 53 | + <multiply name="dielectric_f0_from_ior" type="float"> |
| 54 | + <input name="in1" type="float" nodename="ior_div" /> |
| 55 | + <input name="in2" type="float" nodename="ior_div" /> |
| 56 | + </multiply> |
| 57 | + |
| 58 | + <multiply name="dielectric_f0_from_ior_specular_color" type="color3"> |
| 59 | + <input name="in1" type="color3" interfacename="specular_color" /> |
| 60 | + <input name="in2" type="float" nodename="dielectric_f0_from_ior" /> |
| 61 | + </multiply> |
| 62 | + |
| 63 | + <min name="clamped_dielectric_f0_from_ior_specular_color" type="color3"> |
| 64 | + <input name="in1" type="color3" nodename="dielectric_f0_from_ior_specular_color" /> |
| 65 | + <input name="in2" type="float" value="1" /> |
| 66 | + </min> |
| 67 | + |
| 68 | + <multiply name="dielectric_f0" type="color3"> |
| 69 | + <input name="in1" type="color3" nodename="clamped_dielectric_f0_from_ior_specular_color" /> |
| 70 | + <input name="in2" type="float" interfacename="specular" /> |
| 71 | + </multiply> |
| 72 | + |
| 73 | + <multiply name="dielectric_f90" type="color3"> |
| 74 | + <input name="in1" type="color3" value="1, 1, 1" /> |
| 75 | + <input name="in2" type="float" interfacename="specular" /> |
| 76 | + </multiply> |
| 77 | + |
| 78 | + <!-- Roughness --> |
| 79 | + |
| 80 | + <combine2 name="roughness_uv" type="vector2"> |
| 81 | + <input name="in1" type="float" nodename="clamped_at" /> |
| 82 | + <input name="in2" type="float" nodename="clamped_ab" /> |
| 83 | + </combine2> |
| 84 | + <clamp name="clamped_at" type="float"> |
| 85 | + <input name="in" type="float" nodename="at" /> |
| 86 | + <input name="low" type="float" value="0.00001" /> |
| 87 | + <input name="high" type="float" value="1.0" /> |
| 88 | + </clamp> |
| 89 | + <clamp name="clamped_ab" type="float"> |
| 90 | + <input name="in" type="float" nodename="alpha_roughness" /> |
| 91 | + <input name="low" type="float" value="0.00001" /> |
| 92 | + <input name="high" type="float" value="1.0" /> |
| 93 | + </clamp> |
| 94 | + <multiply name="alpha_roughness" type="float"> |
| 95 | + <input name="in1" type="float" interfacename="roughness" /> |
| 96 | + <input name="in2" type="float" interfacename="roughness" /> |
| 97 | + </multiply> |
| 98 | + <multiply name="strength_2" type="float"> |
| 99 | + <input name="in1" type="float" interfacename="anisotropy_strength" /> |
| 100 | + <input name="in2" type="float" interfacename="anisotropy_strength" /> |
| 101 | + </multiply> |
| 102 | + <mix name="at" type="float"> |
| 103 | + <input name="fg" type="float" value="1" /> |
| 104 | + <input name="bg" type="float" nodename="alpha_roughness" /> |
| 105 | + <input name="mix" type="float" nodename="strength_2" /> |
| 106 | + </mix> |
| 107 | + |
| 108 | + <!-- Dielectric --> |
| 109 | + <invert name="transmission_inv" type="float"> |
| 110 | + <input name="in" type="float" interfacename="transmission" /> |
| 111 | + </invert> |
| 112 | + <oren_nayar_diffuse_bsdf name="diffuse_bsdf" type="BSDF"> |
| 113 | + <input name="weight" type="float" nodename="transmission_inv" /> |
| 114 | + <input name="color" type="color3" interfacename="base_color" /> |
| 115 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 116 | + </oren_nayar_diffuse_bsdf> |
| 117 | + <dielectric_bsdf name="transmission_bsdf" type="BSDF"> |
| 118 | + <input name="weight" type="float" interfacename="transmission" /> |
| 119 | + <input name="tint" type="color3" interfacename="base_color" /> |
| 120 | + <input name="ior" type="float" interfacename="ior" /> |
| 121 | + <input name="roughness" type="vector2" nodename="roughness_uv" /> |
| 122 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 123 | + <input name="tangent" type="vector3" nodename="selected_tangent" /> |
| 124 | + <input name="scatter_mode" type="string" value="T" /> |
| 125 | + </dielectric_bsdf> |
| 126 | + <add name="transmission_blend" type="BSDF"> |
| 127 | + <input name="in1" type="BSDF" nodename="diffuse_bsdf" /> |
| 128 | + <input name="in2" type="BSDF" nodename="transmission_bsdf" /> |
| 129 | + </add> |
| 130 | + <invert name="iridescence_inv" type="float"> |
| 131 | + <input name="in" type="float" interfacename="iridescence" /> |
| 132 | + </invert> |
| 133 | + <generalized_schlick_bsdf name="reflection_bsdf" type="BSDF"> |
| 134 | + <input name="weight" type="float" nodename="iridescence_inv" /> |
| 135 | + <input name="color0" type="color3" nodename="dielectric_f0" /> |
| 136 | + <input name="color90" type="color3" nodename="dielectric_f90" /> |
| 137 | + <input name="roughness" type="vector2" nodename="roughness_uv" /> |
| 138 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 139 | + <input name="tangent" type="vector3" nodename="selected_tangent" /> |
| 140 | + <input name="scatter_mode" type="string" value="R" /> |
| 141 | + </generalized_schlick_bsdf> |
| 142 | + <generalized_schlick_bsdf name="reflection_bsdf_tf" type="BSDF"> |
| 143 | + <input name="weight" type="float" interfacename="iridescence" /> |
| 144 | + <input name="color0" type="color3" nodename="dielectric_f0" /> |
| 145 | + <input name="color90" type="color3" nodename="dielectric_f90" /> |
| 146 | + <input name="roughness" type="vector2" nodename="roughness_uv" /> |
| 147 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 148 | + <input name="tangent" type="vector3" nodename="selected_tangent" /> |
| 149 | + <input name="scatter_mode" type="string" value="R" /> |
| 150 | + <input name="thinfilm_thickness" type="float" interfacename="iridescence_thickness" /> |
| 151 | + <input name="thinfilm_ior" type="float" interfacename="iridescence_ior" /> |
| 152 | + </generalized_schlick_bsdf> |
| 153 | + <add name="reflection_bsdf_blend" type="BSDF"> |
| 154 | + <input name="in1" type="BSDF" nodename="reflection_bsdf" /> |
| 155 | + <input name="in2" type="BSDF" nodename="reflection_bsdf_tf" /> |
| 156 | + </add> |
| 157 | + <layer name="dielectric_layer" type="BSDF"> |
| 158 | + <input name="top" type="BSDF" nodename="reflection_bsdf_blend" /> |
| 159 | + <input name="base" type="BSDF" nodename="transmission_blend" /> |
| 160 | + </layer> |
| 161 | + |
| 162 | + <!-- Metal --> |
| 163 | + <generalized_schlick_bsdf name="metal_bsdf" type="BSDF"> |
| 164 | + <input name="weight" type="float" nodename="iridescence_inv" /> |
| 165 | + <input name="color0" type="color3" interfacename="base_color" /> |
| 166 | + <input name="color90" type="color3" value="1, 1, 1" /> |
| 167 | + <input name="roughness" type="vector2" nodename="roughness_uv" /> |
| 168 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 169 | + <input name="tangent" type="vector3" nodename="selected_tangent" /> |
| 170 | + </generalized_schlick_bsdf> |
| 171 | + <generalized_schlick_bsdf name="metal_bsdf_tf" type="BSDF"> |
| 172 | + <input name="weight" type="float" interfacename="iridescence" /> |
| 173 | + <input name="color0" type="color3" interfacename="base_color" /> |
| 174 | + <input name="color90" type="color3" value="1, 1, 1" /> |
| 175 | + <input name="roughness" type="vector2" nodename="roughness_uv" /> |
| 176 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 177 | + <input name="tangent" type="vector3" nodename="selected_tangent" /> |
| 178 | + <input name="thinfilm_thickness" type="float" interfacename="iridescence_thickness" /> |
| 179 | + <input name="thinfilm_ior" type="float" interfacename="iridescence_ior" /> |
| 180 | + </generalized_schlick_bsdf> |
| 181 | + <add name="metal_blend" type="BSDF"> |
| 182 | + <input name="in1" type="BSDF" nodename="metal_bsdf" /> |
| 183 | + <input name="in2" type="BSDF" nodename="metal_bsdf_tf" /> |
| 184 | + </add> |
| 185 | + |
| 186 | + <!-- Dielectric/metal mix --> |
| 187 | + <mix name="base_mix" type="BSDF"> |
| 188 | + <input name="bg" type="BSDF" nodename="dielectric_layer" /> |
| 189 | + <input name="fg" type="BSDF" nodename="metal_blend" /> |
| 190 | + <input name="mix" type="float" interfacename="metallic" /> |
| 191 | + </mix> |
| 192 | + |
| 193 | + <!-- Sheen layer --> |
| 194 | + |
| 195 | + <!-- Compute sheen intensity = max(sheen_color.r, sheen_color.g, sheen_color.b) --> |
| 196 | + <extract name="sheen_color_r" type="float"> |
| 197 | + <input name="in" type="color3" interfacename="sheen_color" /> |
| 198 | + <input name="index" type="integer" value="0" /> |
| 199 | + </extract> |
| 200 | + |
| 201 | + <extract name="sheen_color_g" type="float"> |
| 202 | + <input name="in" type="color3" interfacename="sheen_color" /> |
| 203 | + <input name="index" type="integer" value="1" /> |
| 204 | + </extract> |
| 205 | + |
| 206 | + <extract name="sheen_color_b" type="float"> |
| 207 | + <input name="in" type="color3" interfacename="sheen_color" /> |
| 208 | + <input name="index" type="integer" value="2" /> |
| 209 | + </extract> |
| 210 | + |
| 211 | + <max name="sheen_color_max_rg" type="float"> |
| 212 | + <input name="in1" type="float" nodename="sheen_color_r" /> |
| 213 | + <input name="in2" type="float" nodename="sheen_color_g" /> |
| 214 | + </max> |
| 215 | + |
| 216 | + <max name="sheen_intensity" type="float"> |
| 217 | + <input name="in1" type="float" nodename="sheen_color_max_rg" /> |
| 218 | + <input name="in2" type="float" nodename="sheen_color_b" /> |
| 219 | + </max> |
| 220 | + |
| 221 | + <multiply name="sheen_roughness_sq" type="float"> |
| 222 | + <input name="in1" type="float" interfacename="sheen_roughness" /> |
| 223 | + <input name="in2" type="float" interfacename="sheen_roughness" /> |
| 224 | + </multiply> |
| 225 | + |
| 226 | + <divide name="sheen_color_normalized" type="color3"> |
| 227 | + <input name="in1" type="color3" interfacename="sheen_color" /> |
| 228 | + <input name="in2" type="float" nodename="sheen_intensity" /> |
| 229 | + </divide> |
| 230 | + |
| 231 | + <sheen_bsdf name="sheen_bsdf" type="BSDF"> |
| 232 | + <input name="weight" type="float" nodename="sheen_intensity" /> |
| 233 | + <input name="color" type="color3" nodename="sheen_color_normalized" /> |
| 234 | + <input name="roughness" type="float" nodename="sheen_roughness_sq" /> |
| 235 | + <input name="normal" type="vector3" interfacename="normal" /> |
| 236 | + </sheen_bsdf> |
| 237 | + |
| 238 | + <layer name="sheen_layer" type="BSDF"> |
| 239 | + <input name="top" type="BSDF" nodename="sheen_bsdf" /> |
| 240 | + <input name="base" type="BSDF" nodename="base_mix" /> |
| 241 | + </layer> |
| 242 | + |
| 243 | + <!-- Clearcoat --> |
| 244 | + |
| 245 | + <roughness_anisotropy name="clearcoat_roughness_uv" type="vector2"> |
| 246 | + <input name="roughness" type="float" interfacename="clearcoat_roughness" /> |
| 247 | + </roughness_anisotropy> |
| 248 | + |
| 249 | + <dielectric_bsdf name="clearcoat_bsdf" type="BSDF"> |
| 250 | + <input name="weight" type="float" interfacename="clearcoat" /> |
| 251 | + <input name="roughness" type="vector2" nodename="clearcoat_roughness_uv" /> |
| 252 | + <input name="ior" type="float" value="1.5" /> |
| 253 | + <input name="normal" type="vector3" interfacename="clearcoat_normal" /> |
| 254 | + <input name="tangent" type="vector3" interfacename="tangent" /> |
| 255 | + </dielectric_bsdf> |
| 256 | + |
| 257 | + <layer name="clearcoat_layer" type="BSDF"> |
| 258 | + <input name="top" type="BSDF" nodename="clearcoat_bsdf" /> |
| 259 | + <input name="base" type="BSDF" nodename="sheen_layer" /> |
| 260 | + </layer> |
| 261 | + |
| 262 | + <!-- Emission --> |
| 263 | + |
| 264 | + <multiply name="emission_color" type="color3"> |
| 265 | + <input name="in1" type="color3" interfacename="emissive" /> |
| 266 | + <input name="in2" type="float" interfacename="emissive_strength" /> |
| 267 | + </multiply> |
| 268 | + |
| 269 | + <uniform_edf name="emission" type="EDF"> |
| 270 | + <input name="color" type="color3" nodename="emission_color" /> |
| 271 | + </uniform_edf> |
| 272 | + |
| 273 | + <!-- Alpha --> |
| 274 | + |
| 275 | + <ifgreatereq name="opacity_mask_cutoff" type="float"> |
| 276 | + <input name="value1" type="float" interfacename="alpha" /> |
| 277 | + <input name="value2" type="float" interfacename="alpha_cutoff" /> |
| 278 | + <input name="in1" type="float" value="1" /> |
| 279 | + <input name="in2" type="float" value="0" /> |
| 280 | + </ifgreatereq> |
| 281 | + |
| 282 | + <ifequal name="opacity_mask" type="float"> |
| 283 | + <input name="value1" type="integer" interfacename="alpha_mode" /> |
| 284 | + <input name="value2" type="integer" value="1" /> |
| 285 | + <input name="in1" type="float" nodename="opacity_mask_cutoff" /> |
| 286 | + <input name="in2" type="float" interfacename="alpha" /> |
| 287 | + </ifequal> |
| 288 | + |
| 289 | + <ifequal name="opacity" type="float"> |
| 290 | + <input name="value1" type="integer" interfacename="alpha_mode" /> |
| 291 | + <input name="value2" type="integer" value="0" /> |
| 292 | + <input name="in1" type="float" value="1" /> |
| 293 | + <input name="in2" type="float" nodename="opacity_mask" /> |
| 294 | + </ifequal> |
| 295 | + |
| 296 | + <!-- Anisotropy --> |
| 297 | + |
| 298 | + <multiply name="rad_2_deg" type="float"> |
| 299 | + <input name="in1" type="float" interfacename="anisotropy_rotation" /> |
| 300 | + <input name="in2" type="float" value="-57.295780" /> |
| 301 | + </multiply> |
| 302 | + <rotate3d name="rotate_tangent" type="vector3"> |
| 303 | + <input name="in" type="vector3" interfacename="tangent" /> |
| 304 | + <input name="amount" type="float" nodename="rad_2_deg" /> |
| 305 | + <input name="axis" type="vector3" interfacename="normal" /> |
| 306 | + </rotate3d> |
| 307 | + <normalize name="normalize_tangent" type="vector3"> |
| 308 | + <input name="in" type="vector3" nodename="rotate_tangent" /> |
| 309 | + </normalize> |
| 310 | + <absval name="abs_anisotropy_rotation" type="float"> |
| 311 | + <input name="in" type="float" interfacename="anisotropy_rotation"/> |
| 312 | + </absval> |
| 313 | + <ifgreater name="selected_tangent" type="vector3"> |
| 314 | + <input name="value1" type="float" nodename="abs_anisotropy_rotation" /> |
| 315 | + <input name="value2" type="float" value="0.0" /> |
| 316 | + <input name="in1" type="vector3" nodename="normalize_tangent" /> |
| 317 | + <input name="in2" type="vector3" interfacename="tangent" /> |
| 318 | + </ifgreater> |
| 319 | + |
| 320 | + <!-- Surface --> |
| 321 | + |
| 322 | + <surface name="shader_constructor" type="surfaceshader"> |
| 323 | + <input name="bsdf" type="BSDF" nodename="clearcoat_layer" /> |
| 324 | + <input name="edf" type="EDF" nodename="emission" /> |
| 325 | + <input name="opacity" type="float" nodename="opacity" /> |
| 326 | + </surface> |
| 327 | + <output name="out" type="surfaceshader" nodename="shader_constructor" /> |
| 328 | + </nodegraph> |
| 329 | + |
| 330 | +</materialx> |
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