Commit 14abb7a
authored
Consolidate
While looking at some of the GLSL vs MSL differences @bernardkwok raised in #2697. I noticed that the `GLSLShaderGenerator::toVec4()` and the `MSLShaderGenerator::toVec4()` have gotten out of sync. I think it makes sense to continue the consolidation work and move this to `HWShaderGenerator` to be more easily maintained.
I think there could be future work here to follow the pattern introduced in #2661, and instead of having the conversion shader code hard-coded in the shader generator - we could add a new node to the data library that performs the conversion and just update the shader generator to insert it when necessary.toVec4 method in HW generators (#2702)1 parent f50c349 commit 14abb7a
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- MaterialXGenGlsl
- MaterialXGenHw
- MaterialXGenMsl
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